→ game producer blog | 2 Feb 2012 | 3:11pm GMT
I’ve been working on my Infected card game. It’s a physical cooperative card game for 1-4 players. Some new character art arrived, and now I’ve got pretty much all the art I need. I’ve ordered bunch of decks again from Artscow and waiting them to get shipped to my place. Here’s art, created by Anton Brand (really recommend him if you are into this sort of artistic style). Each of the character has hitpoints (top left...
→ game producer blog | 31 Jan 2012 | 6:59pm GMT
It’s been almost a decade since I’ve played any RPG video game. During the last ten years, I stories in games haven’t perhaps been my main focus. Especially in the recent years, I’ve concentrated my gaming around multiplayer games with shorter playing times. I finished Fallout 1 week or two ago, and one thing particular was how the choices I made in the game were represented in the end. In the game, there was certain acti...
→ game producer blog | 25 Jan 2012 | 7:15pm GMT
Sometimes you encounter bit shitty situation where: You have done something great and then some evil corporation clones your stuff. Well, there’s few different ways to handle this: You can wee on their tent, and make superior PR move that gets picked everywhere around the net. (Recommended) You can whine how there’s evil corporations and that your stuff shouldn’t be copied. You can concentrate on building success that doe...
→ game producer blog | 25 Jan 2012 | 4:19pm GMT
I’m mainly taking an RPG game or adventure game point-of-view here, or any game where story plays very important role. Here you go: Have big loading times and use word “loading” when switching between places. Show the same dialogue options over and over (if you wanna ensure that “character might need that info”, then make so that character has journal where conversation was stored) Hold the players hand by (1) fir...
→ game producer blog | 14 Jan 2012 | 11:15am GMT
By summing up totals for each answers in buy vs play poll, it can be summed up that after somebody buys a Steam game, there’s about 42% chance that he actually plays it for more than 2 hours. The audience of this blog are mainly game developers, so that affects the outcome of the poll. My not so wild guess is that if audience would be mainly gamers, the percentage would be much, much higher. As you can see from the earlier blog post replie...
→ game producer blog | 13 Jan 2012 | 5:39pm GMT
Yesterday, I bought Fallout 2 and played it for like one hour or so. During the session, I managed to go through trial, and almost killed one plant and then finally made my way into woods to find a dog. I found dog, tried to come back and then gecko killed me. It was man-size gecko. Fast bastards. I don’t know what happened to the dog, but then I encountered a game over screen showing bones of a dead human. Text indicated that it was bad t...
→ game producer blog | 9 Jan 2012 | 3:44pm GMT
First, I must point out that I dislike piracy. But if censorship is the alternative “solution”, then I welcome piracy. If I have to choose between “piracy is ok” and “censorship is ok”, then I choose “piracy is ok”. Besides, in this case, censorship has zero effect on actual piracy. Which means my tax payer money just got wasted in Finnish court, thank you very much. Today, it was reported that Fi...
→ game producer blog | 8 Jan 2012 | 9:33am GMT
This poll is relatively simple, and will show that we are damn good customers! First, count how many bought Steam games you have in your library. (If you are not sure, just take a rough guess) Then, count how many games have you played at least for 2 hours Divide “games played” with “games count” to get percentage, and answer the poll here: I have about 30 bought games in steam, and less than 10 that I’ve played...
→ game producer blog | 1 Jan 2012 | 10:43pm GMT
Don’t get me wrong, I don’t necessarily like what you parrot lovers do, but I feel that there’s certain stuff that gets forgotten in all this piracy discussion. I’m taking economical point-of-view, and showing you in a pretty concrete way how we’d be screwed if there wasn’t pirates. (And, we’d might be in bad situation too if everybody would be pirating) And no, pirating doesn’t make you as cool as...
→ game producer blog | 30 Dec 2011 | 10:35pm GMT
Have you ever played board/party games such as Mafia/Werewolf? Or Battlestar Galactica? Have you played and liked especially the traitor aspect of these games? If you answered yes for both, then you might wanna read further. If you wanna hear know more about traitor mechanism and cooperative card game then read further. Introduction I’ve been working somewhat under the radar for well over a year now. I’ve been doing a card game, not...