→ Tales of the Rampant Coyote | 17 May 2008 | 5:01am GMT
So it's not just cow farts.Obesity Contributes to Global Warming: StudyAlright, everyone: On your treadmills and games of Dance, Dance, Revolution. Don't just do it for yourself. Do it for the environment!Did you enjoy this article? Be sure and check out past articles and the comments HERE. Rampant Games: Games With Personality! Latest games at Rampant Games: Depths of Peril and Eschalon: Book 1...
→ Cliffskis Mumblings... | 16 May 2008 | 2:26pm GMT
Today I had to:Go food shopping (zzzz)Feed a friends catsArgue on the phone with British Airways (grrrr)Then...Do a new patch for Democracy adding voter support, update the demo and full versions, upload them, post on the forums and update the server version check code.Then...Fix a crash bug in Kudos 2Add some new text and code so the diary entries for when you have a dog, or a dirty house comment on this factCheck the code for (and fix it) regar...
→ Tales of the Rampant Coyote | 16 May 2008 | 7:15am GMT
Once a month (well, ideally) we bring together several of the top indie RPG developers to tackle questions about indie game development, RPGs, and game design. They range from experienced vets with years of experience doing what they do, to new developers making a splash with their freshman projects; hardcore to casual; freeware to commercial; single-player to massively multiplayer game makers; and hardcore to casual.Previously, we've discussed "...
→ Tales of the Rampant Coyote | 15 May 2008 | 9:21am GMT
... and I just got home from work. Nice little 17-hour shift. I didn't even take time out for lunch - though I did take 7 minutes off at one point to walk on the treadmill. That doesn't exactly leave much time for anything else. Like working on other projects, blogging, etc.Working in the games biz really kinda sucks sometimes. Unfortunately the whole indie gaming gig doesn't come close to paying the bills.You know, for my next job, I just want t...
→ Cliffskis Mumblings... | 14 May 2008 | 4:23pm GMT
To make sure I got an accurate spread of forenames, I found some site with the top few hundred names in the USA, and pasted them into the names files.Whilst testing some fonts, I suddenly discover one of my friends is called Jesus.Not only that but apparently 'jesus is pessimistic' and 'spending time with him brings you down.'Hmmm.I think I'll remove that name, people will get upset......
→ Tales of the Rampant Coyote | 14 May 2008 | 1:43pm GMT
As I've stated before, I believe the natural reactions of players is to move in the opposite direction of what makes a traditional "quality" story in linear media. Successful game-playing leads us to take optimized, least-resistance paths. Good stories, on the other hand, take us along escalating peaks and valleys of victories and catastrophes. Marrying the two concepts is tricky at best.And so we have the non-interactive cut scene - the bane of...
→ Cliffskis Mumblings... | 13 May 2008 | 4:28pm GMT
I knew deep down that the art style of my interface was a bit of a kludge. Basically the character art doesn't look right alongside the dialogue boxes and similar bits.It clashes.So today I've been reworking it, making it simpler, cleaner and more line-art cartoon drawn style thing.I think it's getting better.last night I went to the theatre, and walked out after 30 minutes because it was BAD. Some people just are no good at what they do. if you...
→ Tales of the Rampant Coyote | 13 May 2008 | 2:41pm GMT
Here's a little bit of a tidbit from the pen & paper world:Monte Cook, an old-school D&D author and one of the core Dungeons & Dragons 3rd Edition designers, has joined forces with Paizo Publishing on their "Pathfinder" RPG as a "Rules Consultant."Read Paizo's Press ReleaseMonte Cook has a wealth of knowledge from his experience both as a D20 & D&D designer / writer, and as one of the key people responsible for the massive ove...
→ Video Games Business & Marketing | 12 May 2008 | 9:01pm GMT
With WiiWare launching today I've been feeling like a kid again. I only got a short play session with Lost Winds, but I was just thrilled with the innovative game play. I was playing something unique and fun that continually made me smile. However, the truth is that most people won't be playing Lost Winds today or anytime soon because they'll have trouble comprehending it simply because it is so...