→ Game Producer Blog | 29 Jul 2010 | 6:19pm GMT
This biz idea keeps coming to my head: spotify for games. I’ll briefly explain what spotify is for those of you who aren’t familiar with the service. Basically, with spotify, you can listen to music for free (with some ads here and there) or you can buy monthly subscription for $9.99 (or so) and listen to all the music without ads. There’s tons of music available – possibly everything you can imagine. Now,...
→ Game Producer Blog | 28 Jul 2010 | 8:12pm GMT
I just read the five golden rules for new indies from winterwolves blog. I’m adding sixth one: 6. finish your game By finishing games, one learns how to finish games. That’s a crucial thing in this industry. It’s okay to prototype and it’s even okay to drop projects, but if you follow the fifth rule (“no epic projects”) then you should also focus on this rule. What’s the next golden rule...
→ Game Producer Blog | 27 Jul 2010 | 7:29pm GMT
What do you prefer to use for checking if my blog has new stuff? Note: There is a poll embedded within this post, please visit the site to participate in this post's poll. Feel free to throw a comment to specify your reply a bit if you want....
→ Game Producer Blog | 26 Jul 2010 | 7:30pm GMT
Game development has given me possibilities to do tons of mistakes. Here’s some of the most stupid mistakes I’ve done during these years. Like they say in tv ads: do not try these at home. Mistake #5 – Getting a development team Around 2001 I was working on this “MMO” game which started from the idea of “having this dark island where guy moves with a cool torch in his hand”. That’s...
→ Game Producer Blog | 26 Jul 2010 | 2:41pm GMT
It’s possible to backup PS3 stuff somehow. My PS3 has 250 gig hard drive. It’s connected to my main router via cable (read the story here and laught at me). I wonder if I could somehow backup my game dev stuff to it? Anyone tried this?...
→ Game Producer Blog | 25 Jul 2010 | 7:18pm GMT
I’ve used two methods when working with artists. The first one was telling them what to do and then pointing out “flaws” in their work and ignoring their recommendations and then eventually realizing that (1) they have quite a bit more experience on that stuff than I do and (2) this approach doesn’t work. I sort of tried to keep the control over creative stuff, and could not let go. End result: time wasted...
→ Game Producer Blog | 24 Jul 2010 | 8:35pm GMT
I’ve been blogging since late 2005. I like writing down my thoughts and this blog has served as a great biz channel so far. Hundreds of thousands of (unique) people have visited this site after the launch (which is pretty cool when I stop to think about that). I suppose I like doing this, and I guess some of you like reading this stuff (since you keep coming back). Do you have a blog? Are you blogging actively? Why? Why n...
→ Game Producer Blog | 23 Jul 2010 | 7:58pm GMT
How many months (or years…) should game projects take? I’m thinking of calendar months and motivation aspects, not just financials. The longer the project lasts, the more it costs and more chances for lack of motivation will be there. If getting from idea to release takes little time, then it’s just the opposite: you benefit financially and it’s also easier to keep yourself motivated. What you feel is a...
→ Game Producer Blog | 23 Jul 2010 | 4:35pm GMT
Digg is doing an update – a pretty good one. What I understood is that you get to list cool stories that have been dugg by your buddies (be they digg friends or facebook pals or twitter folks). Currently testing to put my RSS feed there to be digged automatically. And if you want to promote your blog, I recommend you do the same. Here’s my verification key: 0913f1b25e884624b21c268f5ad961db (feel free to ignore this,...
→ Game Producer Blog | 22 Jul 2010 | 8:38pm GMT
During the last couple of weeks I’ve been more or less messing with drawing and sketching and pixeling and with other arty stuff. I must say that this has been quite an eye-opener to me. I have now much clearer idea on why concepts are needed, and why layers are so important in digital painting, how character anatomy is important, and many other small big things that come with art. I’ve also tried drawing using a penc...