→ IndieGames.com - The Weblog | 6 Feb 2012 | 3:00am GMT
The Experimental Gameplay Project has revealed a collection of 47 games built around the theme of 5 buttons. While developers had from December 1 to January 31 to submit, each team was expected to spend no more than 7 days on the task. Developers needed to consider the special setup under which the games would be played. As depicted in the above sketch, the games will be displayed on 02L > Outside Standing Level's Unita Zero platform, an audio/...
→ IndieGames.com - The Weblog | 6 Feb 2012 | 1:00am GMT
[Continuing our Road to the IGF interview series with 2012's finalists, we speak to Expressive Intelligence Studio, the creators of Prom Week, about evolving the field of social simulators.] Games like Facade are known for the ways they've quietly tried to push game narrative technology beyond what we've previously known, and Prom Week sees itself as a spiritual successor in the field of sophisticated social simulators. With its own AI engine c...
→ IndieGames.com - The Weblog | 5 Feb 2012 | 8:28pm GMT
Unless you're the sort that's really, really keen on the visual aspect of things, you may want to consider spending the last few hours of your Sunday with Metal Dead. An awesome little point & click adventure, Metal Dead is WalkThruwall's debut title and a decidedly silly look at what happens when unsuspecting metal heads encounter zombies. Here's a hint. There's a whole lot of snickering involved. The game is up for purchase on Desura. However...
→ IndieGames.com - The Weblog | 5 Feb 2012 | 12:00pm GMT
Project "Cube World" is a rather attractive voxel-based exploration RPG with multiplayer support in development for PC (and Mac in the future). While the above video is not the most current, it serves as a good introduction to the type of game developer Wollay aims it to be. Humor me while I play catch up with the developer's history: it was reported last month that Mojang hired Wollay, and then it was clarified that this never happened. In th...
→ IndieGames.com - The Weblog | 5 Feb 2012 | 8:00am GMT
How hardcore are you when it comes to first-person dungeon crawlers? Do the modern conveniences of Etrian Odyssey disgust you? Do you feel that the genre took a turn for the worse when the Wizardry series introduced "graphics" and "color?" Would you feel the need to correct me if Wizardry wasn't actually the first game to introduce these things? If so, you may want to have a look at We Love Hamsters Software's LCD Dungeon System, a retro dunge...
→ IndieGames.com - The Weblog | 5 Feb 2012 | 1:00am GMT
[As part of Gamasutra's Road to the IGF series, developer Tom Francis explains the concept behind Gunpoint and how his game journalist background has helped mold the game's shape.] It's always interesting to watch games journalists forging a path into the world of game development. You have to wonder whether their knowledge of what makes games entertaining and enjoyable can give them an edge over your average developer. Tom Francis is one such...
→ IndieGames.com - The Weblog | 4 Feb 2012 | 7:08pm GMT
Do you know what's evil? Yaoi-slanted fan fiction. Do you know what else is evil? Launcher games. In spite of being rather repetitive, there's something about launcher games that is, to use a well-worn trope, deeply compelling. It could be how mindless they all are. It could be all the upgrades, the gamer's innate need to see something through the end, a love for the high score. Regardless of what these factors might be, the original Burrito Bi...
→ IndieGames.com - The Weblog | 4 Feb 2012 | 5:00pm GMT
Dan Marshall of Size Five Games, who've previously put out games such as Ben There, Dan That! Time Gentlemen, Please!, and Privates, was amongst the speakers at the inaugural Bit Of Alright indie games conference in Battersea, London yesterday. Surround by peers from across the Indie Game community, Dan chaired a discussion of how death is handled in games, with the goal of brainstorming different ways of handling player failure in his upcoming...
→ IndieGames.com - The Weblog | 4 Feb 2012 | 3:30pm GMT
A day after Bundle in a Box was teased, bundle fever hits twice as hard today. Indie Gala debuts its second bundle, and Groupees teases its new "Be Mine" bundle. First up is the new-comer Be Mine Indie Game Bundle. They are teasing 5 Steam-enabled indie games, "very cool incentives + 20% to Child's Play." They will run the familiar pay-what-you-want ($1 min) pricing scheme February 14-21. In an interesting twist, they are running a contest...
→ TIGSource | 4 Feb 2012 | 10:39am GMT
[This is an overly enthusiastic guest article by vinheim that was originally posted to TIGForums. Zelda Classic is an enhanced remake of the original Legend of Zelda that runs custom quests built with ZC's editors.] Hey TIGers, prepare your anus for a waaaaall of text. I bet some of you who’ve played the Legend of Zelda series and enjoyed it are probably thinking “Damn, these are incredible, it doesn’t get better than this!&rdq...